SUMMIT REPORT
Introduction
First of all, I would like to again thank EALA
for inviting me to the community summit. It was an amazing
experience I will never forget! I met a lot of cool people and it
was a lot of fun.
This had actually been the first time I had flown before so I was
sort of nervous. I had to study on the plane because I had final
exams starting the day I got back from the summit. I arrived and
took a taxi to the Ritz Carlton. DAMN! What a nice hotel. I met down
in the waiting room with all the other community members and got a
kick out of Hexetic. It was nice to meet everyone. Everyone was
really nice and it was a very cool experience to talk to them and
get to know them. We went out to a Mexican restaurant and got to
know each other, as well as debated a lot of different CNC topics. It
was very cool to finally sit down with a lot of other CNC fanatics
and get some debates going. After we left we went to sleep although
it was extremely difficult. We woke up pretty early the next morning
and went to EA. Very nice studio! We went to EAts and the food was
good.
We were previously asked if we were GDI or Nod, and I picked GDI. We
got shirts depending on which side we picked, but not much was known
about how GDI and Nod summit members would be put against each other!
We left breakfast and this is when the real fun began!
THE GOOD STUFF FROM DAY 1 BEGINS
We entered a room with a very huge screen up with
a few computers and were introduced to dev team members including
Jason Bender, Greg Black, and Mike Verdu. Mike Verdu actually said a
few things that got everyone laughing, he's a good guy. All of the
dev team I met throughout the summit were very cool people that were
pretty funny. They took anything we said about the game seriously
and took notes. They definitely wanted to know anything we had to
say about the game!
The dev team then showed off a single player GDI mission where they
encounter the aliens in a city in Germany I believe. It was a night
mission and I have to say this mission looked unbelievable. I could
not wait to play the game and was going crazy at this point. The
rain effects were so good, and all the lighting at night was
amazing. You as the GDI commander explored the city with a small
group of units. The video showed off the new objective system.
Anywhere you go on the map, there are small arrows on your screen
you can click that bring you to a spot on your map you need to go to
complete a mission objective. It made it very easy to find where you
need to go. They said the missions will all vary in length, with the
alien missions being slightly more difficult. The game will feature
a lot of variety as far as objectives go, so I doubt we will see a
lot of boring missions where you just destroy the enemy and that is
it. The aliens attacked the GDI player and it was a sight to see.
The aliens are freaking creepy and EA captured the weird feeling of
having aliens on Earth very well. They all make really cool weird
noises and all their movement and weapon effects look very much
like something out of this world. He fought off the aliens and went
further to the alien base after completing smaller objectives. If
you complete various optional objectives, you can get reinforcements
and other things to help you along the way. When getting to the
alien base, annihilator tripods were at the door and they were tough
to fight off. The GDI player used an engineer and captured the
tripod, mixing it with his forces. It is definitely worth noting
that when you give a move command, it shows you on the screen
different formation you can send the group in. You can have them all
move in formation at the same speed which is awesome. He attacked
the alien base full force. The alien structures look very organic,
most of the move in the environment. They also look fragile. When
you are destroying them they look like their own life form dying and not
just a building collapsing. I just feel that things like this are
really nice to see in an alien faction, I think they put a lot of
work into them and its definitely noticeable.
We were then shown a presentation trailer which showed off some
awesome FMV sequences, including the death of the Philadelphia. Mike
Verdu then told us the history behind the mysterious alien faction
in CNC3. Two lucky members were then picked from the audience to go
head to head, the first people to play CNC3!!
They were having fun exploring the game, but unfortunately, they
were playing in front of community leaders that had no mercy for
them! We picked apart a lot of what we were doing which was pretty
funny actually. It was nice to see them play slowly though so you
could really see how units moved and how the little things worked.
It looked very smooth and I was instantly impressed.
They then took us on a tour through EA's studio. We got to meet a
lot of people that aren't as well known but put together CNC3 and
make the game as good as it is. They had a lot of stuff up that
showed their effort. An example is a chart of all the units given
values for certain things in an attempt to balance them. The chart
was huge and always a work in progress. I also caught a glimpse of
units and structures planned for the game, and all the steps needed
to implement them, some of which will not make it in the game! There
were various posters around the building that were huge and I really
want them. They had a big Tiberian Sun poster out, so all you saying
they don't care at all about that game may have just been proven
wrong!
The next part of the day was AMAZING. Dragon from Renegade Effects
group paid us a visit. He makes all the props for the game and it
was an amazing experience to meet him and see some of his props. He
showed us various things from batman, the mask used for the alien in
the movie "Predator" and other various props. He also showed us a
lot of CNC3 props such as a chain gun, and a futuristic laser weapon.
Holding that thing was awesome. It was so real, I really felt like I
was holding a futuristic weapon. They are just beautiful props that
are extremely authentic looking. Thank you so much EA and Dragon for
setting that experience up. It was just awesome to see him and the
props. He also showed us a video tour of where he works. Big rooms
with a lot of props from various movies, how can that be bad? It
wasn't, it kicked ass.
PLAYTIME FOR CNC3
We entered a room full of computers that were
extremely powerful. The computers were in rows of two and you played
the person next to you through LAN. We got to pick from two
different maps, although me and my opponent stuck with one. I played
Jason Ferguson from Strategy Informer
(who's summit report can be found here!). He was a very nice kid
and I'm glad I got a chance to play him. We were both kind of scared
going in that the kids at the summit would just dominate us. Not
saying we are not good, but you never know when playing the
community leaders. I picked GDI and Jason picked Nod, and the battle
began.
The map was a 1v1 map, where I was on the top middle and he was
bottom middle. We each had a green tiberium field close by. There
was a huge building in the middle surrounded by smaller buildings,
with blue tiberium in the mix. This took up the center of the map.
On the left and right side of that area were entrances to the
outside of the map which had a Tiberium Spike to get extra credits.
I explored the map early as I built up my base and captured one of
these spikes, and constructed a few defenses by it incase he had the
same plan in mind. I also garrisoned a few of the central
structures. Our first game was not too intense and we were just
toying around for the first 10 minutes, but then we decided to kick
it into full gear. I built up my base (usually that is a good idea
in CNC3) and made a mix of Predator tanks, Mammoth tanks, 3 APCS
with rocket infantry on-board (infantry can shoot out of APCs, but
only 1 squad per APC), and juggernauts. During this time we waged a
few small battles in the middle.
I noticed a lot of nice little touches in the game. For example,
when you get near a tiberium field they alert you of increased
radiation levels and it blimps on your mini map. There were a lot of
nice touches like this which to me showed some extra dedication on
the dev teams part.
If you hold shift, you can draw any shape you want in order to
select units, kind of like the lasso tool in Photoshop. Say you have
units that are kind of scattered and you cant get them with the box,
you hold shift and draw a line around the units and let go. This
sounds familiar to a poll I had at CNC vision that showed that some
people were interested in other ways of unit selection.
Also, the minimap is active even without a radar. You can use it to
click around the map, but you cant see anything on the minimap
without a radar.
I made a commando and instantly noticed a jump jet ability. I could
have been nice and told my opponent how cool it was, but that
wouldn't be fun! I flew the commando behind his base and took out
key structures which pretty much sealed the game for me. He fought
back surprising hard though.
A sniper ability I noticed that I did not get to use was
absolutely amazing. A commando can target an area, and juggernauts
can shoot to that spot from anywhere on the map. Talk about amazing
artillery support! I did not get to use this ability though before
the game ended.
I built an ion cannon because I really wanted to see how the effect
was looking so far, although they said the super weapon effects were
not done. My juggernauts took out most of his remaining base while
being protected by my other forces. The game took a little over a
half hour. We only had an hour overall to play so we had to pack one
more game in. I also was pretty upset that the game ended when my
ion cannon only had 1 second left to charge.
I will discuss the rest of my summit experience before looking at
various part of the gameplay itself! I need to point out and
emphasize a lot that THIS GAME PLAYS LIKE A
CNC GAME! The interface was extremely easy and
very satisfying, the game was very smooth, and GDI and Nod played as
you'd expect. I never felt lost or confused. If you've played CNC
before you'll be able to jump right in. EA did not change the CNC
formula, they seem to have only enhanced it.
We started up a second game but did not get far before the game
desynched which wasn't good for anybody. We started a third game
where we both picked Nod because I wanted to explore their play
style. Nod played radically differently than GDI. There defense
structures are very different. You place a central hub and three
defense turrets nearby. If you destroy the central hub, they do not
function anymore.
Nod units were as you'd expect, weaker and faster. You need to think
different when playing Nod. GDI strategies will not work at all. You
need to use hit and run attacks as well as other sneaky Nod tactics
as you'd imagine. EA really got the classic GDI and Nod play styles
down in CNC3.
I quickly built up to the temple of Nod so I could finally see it
and DAMN it looked good. My nuke counter started and I was a happy
man. I sent a mini mcv to the right side of the map and started a
base, but unfortunately Jason found it and sent some avatars and
beam artillery to take it out. I then made a huge frontal assault
thinking he'd be caught off guard but his avatars dominated me. I
sent 8 stealth vertigo bombers to 1 avatar and it only took away
half its health. I thought the same as most of you would, WTF IS
THIS!? Fortunately a lot of people pointed out the avatars near
unlimited armor after the game session. Jason pushed into my base
and absolutely dominated me. Luckily I got a nuke off so I could get
a good laugh at him. The nuke effect looked amazing and the effects
for it weren't even done yet. I heard from kids around me that the
nuke instantly caused a desynch but it did not do it for me! Jason
won the game, he simply kicked my ass and there wasn't anything I
could do. Good job Jason =)
We then went to a conference room to give feedback. They took notes
and responded to our comments. The general vibe was that everyone
was extremely impressed with the game. A few annoyances were noted
like some units armor not making sense (avatar), as well as it being
hard to identify your infantry in a huge battle. The said they knew
and were working on these. They also noted that they knew the mini
mcv was way too overpowered and they still needed to work on it.
They also said that they haven't touched much on balancing, so in my
opinion its not fair to judge the games balance yet or how useful
certain units were. We drilled the dev team though with a lot of
comments so don't think we went easy on them =). They took notes
though and cared deeply about what we said, which was very
reassuring.
We then went to laser tag and tried to play GDI vs Nod. It was fun
playing with Jason Bender. My team tried studying the map to find
the best spots to hit to get the most points, but our team never did
to well. It was overall extremely fun though. We all talked some
more in between games and then went back to the hotel for some more
talking and another attempt at sleep!
DAY 2
We went back to EALA and at breakfast, and then the presentation for
RTS As A Sport Began. Unfortunately, I had to leave part way through
this presentation to go back home as I had finals the next morning!
My flights took all day basically. I saw a majority of the
presentation though and it was very impressive.
When the game released, people can download a spectator client for
free to watch games which is fantastic. Spectator mode allows you to
explore the map freely, have your camera move as one of the players
moves it, or follow the commentators camera view. You can click a
player to see what they see on the map, what money and power they
have, what they are making, etc. The commentator can obviously talk
about what's going on, as well as mark the screen up to emphasize
certain points. Replays can be saved with the commentary. You can
also make your own commentary later and save it over other
commentary which is awesome. This allows for possibilities such as
EA having games of the month on their site with commentary from the
dev team for example. The file size increases with commentary, but
they will only be a few megabytes which I think is pretty
impressive.
The official CNC3 site will be changed dramatically. You can log
into your EA name and explore the site. You will be able to easily
track when your favorite players are playing. You can also schedule
appointments to play people, and click a button on the site when
game time comes to launch your game and play. Unlimited people can
watch any game. User created maps will be stored on EA's server
also. They said that as long as people are playing, they will be
supporting this feature, so do not worry!
This is very important for the game. If CNC3 is successful in
competitive play, we can expect frequent patching. Tournaments can
also be held by leading players for everyone to watch around the
globe. Commentators can show through with their spirit and
eventually make a name for themselves. It is set up perfectly for
CNC3 to be a successful game competitively. This should not scare
anyone away either, as you can still log in and play online through
the game and just have fun if you want. If you don't own the game,
you can download the free spectator client and watch people play and
decide whether or not to buy it. If you want to watch a game and are
at a friends, you can download the free client and watch from there.
There are a lot of awesome possibilities if you sit and think about
it, its going to be a blast!
There will probably be some sort of replay of the week and such.
You'll most likely have thousands of replays to learn from. You'll
be able to spot new strategies and how the pros kick butt.
Some people were concerned that you could have two computers, one
playing the game and one spectating, acting as a map hack. EA has
implemented things to prevent this sort of cheating. This includes
things such as delaying the replay by a minute. I think that was a
very cool thing for them to have done. Expect to hear more about
this awesome game feature, I can't wait to schedule appointments
with friends and people on the boards and battle with them!
After the presentation I went right to the airport and went home.
That was the only bad part of the summit basically.
__________________________________________________________________________________________________________________
|